To get involved in the action, you need to be part of a guild. No matter your guild's size, if you are in Iron age or above, you can still participate. GvG battle gives battle points, too, so you don't need to make a choice between towers or GvG.
Forge of Empires Launches Guild vs. Guild PvP
All action takes place via the GvG continent map, which is a special map designed for inter-guild battles and warfare. The map is split up into provinces, which you can see are separated by rivers and mountain borders. Each area represents a different age.
The GvG continent map allows you to see a quick overview of your guild's influence in different provinces and also serves as the entry point into those provinces, where your guild will do battle. In the image below, you can see your own guild's area of influence highlighted in green, with enemy territory shown in red. White areas indicate territory which is owned by NPCs, in which player guilds have yet to expand.
Your guild can fight in a single province, or all of them... the choice is yours! However, you can only do battle using units and goods from the same age as the province you are fighting in (with the exception of the All Ages Map, but let's ignore that and give it a section of its own)... so, for example, in the Iron Age map, you can only use units and goods from the Iron Age.
Hovering over one of the provinces in the map will display a tooltip containing information about the province which includes: The name, the province's age, the top guilds, the number of guilds participating, the support factor, and the average power of all the sectors in that province. At the top left of the screen, you can also see your guild's current ranking, and clicking the area will open the guild ranking window.
Sectors are represented by hexes in the province map. Your guild must conquer sectors - and defend them from invasion - to expand its territory. Conquering a sector is in two stages - first you lay siege, then you must attack!
When you open the Guild province map for an era, you may notice that some of the map is dark, which indicates unexplored, unclaimed territory. The active area is where you can land your first army and establish your guild's headquarter.
When you initially enter a province map, you are able to place a siege army in any of the sectors in the landing zone sectors (indicated by a bouncing golden arrow). Once you have your guild's headquarter set up you can only attack sectors neighboring your headquarters or any of your unshielded sectors.
You can view information about a sector by hovering your mouse over it in the province map. When you control a sector, you gain "power" which you can see in the sector's information. Different sectors provide more or less power and, as you gain power, this converts to experience points for your guild, which are used to increase your guild level.
The white color of the hex in the image indicates that the sector is controlled by a peaceful NPC. You can also see the guild's co-ordinates (handy for communicating strategies with your guild members!), power, and if the sector is under siege, information about the besieger is also displayed.
When you click on a sector, the options displayed depend on whether the sector belongs to your guild, if an enemy guild controls it, or an NPC (in which case no options are shown). Pictured is an example of sector options for one of your own guild's sectors.
Every day, your support pool bonus is applied first to your HQ, which gets the strongest bonus, and then to adjacent sectors, spiraling outwards. This makes your HQ a strategic center which your guild may wish to relocate on occasion. Clicking the Relocate HQ button will move your HQ to the chosen location, but this can only be done once per day. Note that the support pool bonuses for sectors will not change until the next daily calculation. You also cannot move your HQ from or to a sector under siege.
If a sector is no longer strategically useful for your guild, you can choose to grant it freedom. This will result in the sector becoming controlled by an NPC, the sector not being able to be re-sieged by your guild until the next calculation, and a goods payout being made to your guild treasury, which is based on the total territory owned by your guild in that province, the number of siege armies that are currently active, and the amount of slots unlocked on that specific sector. In each province, a single trusted member can only grant freedom to up to four sectors a day.
Deploying your guild's first siege army costs goods, and the amount required which is shown when you hover over the deployment button. Once you deploy a siege army, those units are removed from your unit pool, they belong to your guild and you cannot get them back!
When you conquer a sector you start with only one defending army (which was formerly your siege army). You can place up to seven additional armies in the empty slots, making a total of eight. But you need to pay goods to unlock each army slot, and the cost increases with every 2 slots you unlock. Units deployed to defensive armies belong to your guild and cannot be retrieved. As the cost of goods rises, a single person may no longer be able to afford to unlock slots, and so goods contributing to unlock slots go into a guild treasury, which holds goods until they are ready for use.
When one of your sectors is under siege by an enemy, the sector will not produce power. Most actions are also blocked (placing a defending army, granting freedom, or relocating your HQ to or from that sector). So, it's in your guild's interest to kill off any armies that are besieging your sectors.
Every guild has a "support pool", which gives bonuses in GvG warfare. A guild's support pool is calculated from the guild's level and certain buildings that its members have. It gives a percentage bonus to the attack and defense (or boost) of all units of that guild in this sector.
Your total pool applies to each individual province. Then for each province, they are divided by the Support Factor before they are distributed. The support pool is distributed among sectors controlled by a guild, with the guild HQ taking precedence, before adjacent sectors receive a bonus, and then sectors further away after that. If a sector is not connected to your HQ, it will not get a bonus.
You can see a support bonus by hovering your mouse over an army. Defending armies and siege armies can have a support bonus if they are in range. A guild's support pool is recalculated every day, when the countdown ends. A siege army will only receive a support bonus if it exists at the time of the daily calculation, when the countdown ends.
In order to level up your guild you need to gather power. You gain power by acquiring and holding onto territory. Every sector you control gives power and, at the end of each day, your guild's power points are calculated and added to your guild's total, which contribute towards leveling up your guild.
Provinces also have their own map ranking, which is ordered by guilds' power gained in that province map. Getting to the top of the map ranking will not only increase your guild's fame and notoriety, but it also provides its own benefits.
If you have done any GvG action excluding Treasury donations (i.e. attacking a sector in GvG, replacing a defending army, relocating the headquarters, etc.) you have a 96-hour allegiance to that guild. This allegiance prevents you from performing any GvG action (excluding Treasury donations) when entering/creating another guild during those 96 hours. Note the timer is entirely dependent on your last GvG action, not when you left the guild or when you joined the new guild. It also applys when the previous guild was dissolved.
As your guild conquers and expands its territory, goods cost rise for siege and defensive army slots. Your whole guild may need to contribute goods to pay for new army deployment and unlock defense slots, and this is where the guild treasury comes in. When you attempt to place an army, you are first taken to the unlock screen, where you can access - and contribute to - your guild's treasury.
In the image, 5 jewelry are required, and below the requirement you can see that they are already available in your guild treasury. Also needed are iron, cloth, ebony and limestone, which the guild need to collect and pay in order to unlock this slot. Buttons below the good requirement show what you as a player are able to contribute: in this case, 5 iron and 5 limestone, or Diamonds to purchase the goods for your guild.
Attack protection - A protection for sectors that have just been conquered. It prevents sectors from being attacked by another guild until the next daily calculation. Also, unless it is a HQ, you cannot place sieges from a sector in this state.
Daily Calculation - An event at the end of every day where power is paid out, aggressive NPCs attack, attack protection is lifted, power is added to guild level, guild and map rankings are determined, support pool bonus is determined/distributed, relocation and grant-freedom limits are reset.
Grant Freedom - An action to a sector that hands it and all defending armies in it to the original (NPC) owner again. The guild will gain a few goods for doing so. A guild cannot re-siege a sector they granted freedom to until the next calculation, and one player may only grant freedom to 4 sectors each day.
Headquarter - The first sector a guild conquers on a map will hold the headquarter. The headquarter can be moved to other sectors. It is important for the distribution of the support bonuses. Also, siege armies can always be placed from this sector (there is no restriction from the attack protection).
Landing Zone - A defined area of sectors in every province in which new guilds entering the map can start and place their initial siege army. If your guild does not own a sector in a province, all the landing zones will have an orange arrow above them.
Prestige - What is used to determine the guild ranking and is calculated from the total power gained from each province during the daily calculation plus the prestige bonus gained from the guild's level. 2ff7e9595c
Comments